Moves were. Bound shooting and finishing at the rim were points of emphasis as well. We really wanted to make scoring the basketball an art both from the perimeter and in the bottom, so we brainstormed and prototyped a number of various shooting mechanics for this season's game. What we settled on was an idea conceptually similar to something we tried in NBA 2K17. . . Shot Stick Aiming. Aiming didn't work that well in NBA 2K17 because it was a bit buried, did not have a lot of skill also didn't give the user any feedback. We chose those used them to make a solution that was better this time around and learnings. For NBA 2K21, if you take with the Pro Stick, the shooter meter varies from a time consuming bar to a system. So instead of trying when you reach the release window that is perfect to block the shot meter, you fix the perfect center aim point to be reach by the Guru Stick in time.
The goal window resizes dynamically based on player skill, shooting selection, and how well the shooter is contested and can also change to the left or right depending on the shot's degree of difficulty. If you miss the goal far to the right or left, your shot will miss in that direction. And as I mentioned above with the newest slider sets, even the smallest degree may be the distinction between a create and also an airball on Hall of Fame, while it's quite a little more forgiving on the easier difficulties. You also won't be penalized with the whole motion to get the sweet spot. In other words, when you are shooting with the Guru Stick, you don't need to time your launch. But if you want to take it to another level and understand your release, you can lock in your timing and aim by centering the Guru Stick or by tapping one of those triggers when you reach the apex of this shot. The lock will be signaled by a flash onto the shot meter. If you can time AND target well, you'll give yourself the best chances at making the injection.
The aiming concept also applies to completing layups, replicating the idea of having"good touch" around the rim. As you are driving you can still hold the Pro Stick in any way to begin a layup, but this year, you'll want to quickly swing the rod to move the planning tick into the center of the target. Aiming layups can help overcome shot contests and help you complete through contact. It has been difficult for me to return to the Shot Button after becoming used to Pro Stick. And since shooting with all the stick delivers a little more complexity than simply holding and releasing a button, in addition, it conveys a greater risk/reward. If you can master shooting together with the Pro Stick, you'll have a higher ceiling for getting greens and making tough shots, so I am pretty sure it is going to be the shot method of choice for many aggressive 2K players. But because I know some will ask. . . yes, there is an option to disable Shot Aiming in case you truly want to go back to the past year's controls.
On the cartoon side that is shooting, you can expect a plethora of new shot types, including the unique 1-foot running fadeaway of Harden. Block targeting was improved so it's going to be a lot easier to send weak shots back and we have loaded up more protection for contact at the paint to slow down overpowered moves like last year's hop step layup.
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